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	<title>gappage.com &#187; lucasarts</title>
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		<title>Grim Fandango Puzzle Document Released By Tim Schafer</title>
		<link>http://gappage.com/grim-fandango-puzzle-document-released-by-tim-schafer/</link>
		<comments>http://gappage.com/grim-fandango-puzzle-document-released-by-tim-schafer/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 00:40:11 +0000</pubDate>
		<dc:creator>Keith</dc:creator>
				<category><![CDATA[Computer & Video Games]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[grim fandango]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[tim schafer]]></category>

		<guid isPermaLink="false">http://gappage.com/?p=416</guid>
		<description><![CDATA[Tim Schafer, the notoriously crazy-talented mind behind some of the greatest adventure game moments of my youth (ok, ok&#8230;adulthood) has released some of the game documenation behind Grim Fandango, the Aztecian Film Noir classic. Really kewl stuff, the kind of &#8230; <a href="http://gappage.com/grim-fandango-puzzle-document-released-by-tim-schafer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tim Schafer, the notoriously crazy-talented mind behind some of the greatest adventure game moments of my youth (ok, ok&#8230;adulthood) has <a title="Not so grim at all, really...actually quite fun" href="http://www.doublefine.com/news.php/site/comments/just_one_more_grim_thing/">released some of the game documenation behind Grim Fandango</a>, the Aztecian Film Noir classic. Really kewl stuff, the kind of thing DVD extras are made of.</p>
<div class="wp-caption alignleft" style="width: 266px"><img title="Grim Fandango Cover" src="/images/grimfandangocover.png" alt="Grim Fandango Cover" width="256" height="322" /><p class="wp-caption-text">Grim Fandango Cover</p></div>
<p>Just the simple number of wacky adjectives you can apply to Tim or the things he worked on are examples of his genius. Give it a look. If you haven&#8217;t played his games, you&#8217;re missing something!</p>
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		<title>Fracture</title>
		<link>http://gappage.com/fracture/</link>
		<comments>http://gappage.com/fracture/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 12:29:43 +0000</pubDate>
		<dc:creator>Keith</dc:creator>
				<category><![CDATA[Computer & Video Games]]></category>
		<category><![CDATA[armed and dangerous]]></category>
		<category><![CDATA[fracture]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gappage.com/?p=177</guid>
		<description><![CDATA[Check out the Fracture trailer over at LucasArts.com. Kind of an odd idea for a video game, almost tech-demo-ish, but the addition of the story to the trailer makes it look really fun to play. In a way, it kind &#8230; <a href="http://gappage.com/fracture/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Check out the <a title="LucasArts Fracture" href="http://www.lucasarts.com/games/fracture/">Fracture trailer over at LucasArts.com</a>. Kind of an odd idea for a video game, almost tech-demo-ish, but the addition of the story to the trailer makes it look really fun to play.</p>
<p>In a way, it kind of reminds me of <a title="Armed and Dangerous video" href="http://youtube.com/watch?v=nHrSyL9h6II">Armed and Dangerous</a> (except without the humor), which was an incredibly fun game to play.</p>
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		<title>LucasArts Layoffs?</title>
		<link>http://gappage.com/lucasarts-layoffs/</link>
		<comments>http://gappage.com/lucasarts-layoffs/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 17:11:30 +0000</pubDate>
		<dc:creator>Keith</dc:creator>
				<category><![CDATA[Computer & Video Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[lucasarts]]></category>

		<guid isPermaLink="false">http://gappage.com/?p=168</guid>
		<description><![CDATA[So on Friday, evidently there was a fairly sizable layoff of folks from George Lucas&#8217; game company LucasArts. I have kind of a strong interest in this for two reasons. One is, I have always been a huge fan of &#8230; <a href="http://gappage.com/lucasarts-layoffs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So on Friday, evidently there was a fairly sizable layoff of folks from George Lucas&#8217; game company LucasArts. I have kind of a strong interest in this for two reasons. One is, I have always been a huge fan of really getting to escape into the Star Wars Galaxy, and LucasArts games have pretty consistently been a way to immerse myself into that environment. The other is, I have a close friend that works there, and layoffs are really painful on people whether you get to stay or not.</p>
<p>I&#8217;ve seen <a title="Kotaku on the layoffs" href="http://kotaku.com/5013997/analyst-lucasarts-layoffs-about-ea-studio-politics">some interesting theories</a> on why the layoff happened, from Lucasfilm claiming it was just a scheduling thing, to people speculating that <a title="Kotaku on Jim Ward" href="http://kotaku.com/351737/lucasarts-president-has-quit">the departure of Jim Ward</a> was actually a refocusing of the company to just sell the license to outside developers. (And hey, <a title="New LucasArts President" href="http://lucasarts.com/company/release/news20080402.html">the replacement for Mr. Ward</a> was a guy from EA, which now owns two of the best Star Wars development houses &#8212; Bioware and Pandemic.)</p>
<p>There&#8217;s one thing that is driving me nuts about some of the reports I was reading: the articles or the comments keep talking about how LucasArts was producing crappy games the last couple of years. Yet, if you recount the <a title="LucasArts Games List" href="http://www.lucasarts.com/games/platform.html">last couple of years of titles</a>, they actually were really high-quality experiences. My personal favorite was <a title="Republic Commando fan site" href="http://www.clonecommandos.net/fan/repcom/">&#8220;Republic Commando&#8221;</a>, a superbly gritty look at the troops of the Republic, which went on to be adapted into novels. But the list could go on, &#8220;Battlefront I and II&#8221;, &#8220;Knights of the Old Republic&#8221;, &#8220;Lego Star Wars&#8221;, &#8220;Mercenaries&#8221; &#8212; there were quite a few good (and often underrated) titles. A lot of the titles were made by third parties, so I&#8217;m not sure how they can say LucasArts is refocusing on external development exactly?</p>
<p>It&#8217;s going to be interesting to see how this changes the company. One of the things that concerns me is that they might just be shipping all of their production support jobs out of the country.  I&#8217;m not protectionist, in that I think we have a global economy now. But I would rather hear companies start admitting that they&#8217;re moving in that direction. And it struck me funny yesterday that when they were talking about &#8220;The Clone Wars&#8221; feature/series yesterday at Star Wars Weekends, that the LucasArts rep said the series was being created at Big Rock Ranch. As far as I know, it&#8217;s being developed there, but the bulk of the animation is being done at Lucasfilm Animation in Singapore.</p>
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