This is a favorite — The DM of the Rings web comic, which tells the epic tale of Lord of the Rings reimagined as a game of Dungeons and Dragons. I laughed very had all the way through it. It’s got elements of the Knights of the Dinner Table strips, which are some of my favorites, and it also reminds me of all the mistakes I have made running role-playing game campaigns over the years. Helms-off to the creator as every strip was a hilarious read.
I loved the first Diablo game, and I finished it many times, both online and solo. The second Diablo game kind of made me say, “Meh”. Not that it wasn’t good. It was just, after a couple of hours of clicking on foes to slice them into little bits, I kind of got bored with it. Never actually got all the way through. I might have to give it another go.
Diablo 3 looks much flashier. In fact, you can see some of the cross-pollination between the new D&D 4th Edition Powers and Diablo 3’s special moves. Everything a character can do looks pretty flashy.
Now, I wonder what this “Next Generation MMO” business on the Blizzard job site is about?
Really liked this article on 4E Powers, and I really loved this pic from the article of one of their dry-erase power cards. They really ought to market these. (And I’m not just saying that because I am a Hasbro shareholder.)
(Image from Wizards.com)
Just got my 4E game books today, and I have to say they are the prettiest D&D books ever. I really love the color in them. From the bits and pieces I have read going through them, I’m really excited about the new edition. Seems fast and fun.
I’m a little intimidated by the whole Powers idea, though, trying to figure out how to create a Power for a new monster ought to be very interesting.
So, Saturday was National Dungeons and Dragons game day, and also the premiere of the 4th edition of the game. I took the time the day after (because I was busy with Star Wars Weekends the day before) to check out the quick start rules for the new edition in the first module released for it.
I have to say, I kind of like the new edition of the game. It’s slick and simplified, plays a helluva lot like a computer RPG, and really focuses on the players as heroes, as opposed to a first level character being food for rats. I also like that they’ve dumped the memorized spell system, so that wizards aren’t the “Wham! Bam! Can I rest and regain spells now?” characters they used to be.
I’ll write more about it as a I get to know the system better. If you’re interested in hearing what the game sounds like, check out the podcast the folks from Wizards, Penny Arcade, and PVP are doing.